Version: 2019.4
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  • C#

MaterialPropertyBlock.SetConstantBuffer

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Declaration

public void SetConstantBuffer(string name, ComputeBuffer value, int offset, int size);

Declaration

public void SetConstantBuffer(int nameID, ComputeBuffer value, int offset, int size);

Parameters

name The name of the constant buffer to override.
value The ComputeBuffer to override the constant buffer values with.
offset Offset in bytes from the beginning of the ComputeBuffer to bind. Must be a multiple of SystemInfo.MinConstantBufferAlignment, or 0 if that value is 0.
size The number of bytes to bind.
nameID The shader property ID of the constant buffer to override.

Description

Sets a ComputeBuffer as a named constant buffer for the MaterialPropertyBlock.

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