| origin | The center of the sphere at the start of the sweep. | 
| radius | The radius of the sphere. | 
| direction | The direction into which to sweep the sphere. | 
| hitInfo | If true is returned, hitInfowill contain more information about where the collider was hit. (See Also: RaycastHit). | 
| maxDistance | The max length of the cast. | 
| layerMask | A Layer mask that is used to selectively ignore colliders when casting a capsule. | 
| queryTriggerInteraction | Specifies whether this query should hit Triggers. | 
bool True when the sphere sweep intersects any collider, otherwise false.
Casts a sphere along a ray and returns detailed information on what was hit.
See Also: Physics.SphereCast.
| origin | The center of the sphere at the start of the sweep. | 
| radius | The radius of the sphere. | 
| direction | The direction into which to sweep the sphere. | 
| results | The buffer to save the results to. | 
| maxDistance | The max length of the cast. | 
| layerMask | A Layer mask that is used to selectively ignore colliders when casting a capsule. | 
| queryTriggerInteraction | A Layer mask that is used to selectively ignore colliders when casting a capsule. | 
                  int
        The amount of hits stored into the results buffer.
      
Cast sphere along the direction and store the results into buffer.
See Also: Physics.SphereCastNonAllloc.