Version: 2019.4
LanguageEnglish
  • C#

WebGL

class in UnityEditor

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

WebGL specific player settings.

Static Properties

compressionFormatCompressionFormat defines the compression type that the WebGL resources are encoded to.
dataCachingEnables automatic caching of unityweb files.
debugSymbolsEnables generation of debug symbols file in the build output directory.
exceptionSupportException support for WebGL builds.
linkerTargetAllows you to specify the web build format that is used when you build your project.
memorySizeMemory size for WebGL builds in Megabyte.
nameFilesAsHashesEnables using MD5 hash of the uncompressed file contents as a filename for each file in the build.
templatePath to the WebGL template asset.
threadsSupportEnable Multithreading support.
wasmStreamingEnable WebAssembly streaming compilation.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961