RasterState
struct in
UnityEngine.Rendering
/
Implemented in:UnityEngine.CoreModule
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Description
Values for the raster state.
Properties
cullingMode | Controls which sides of polygons should be culled (not drawn). |
depthClip | Enable clipping based on depth. |
offsetFactor | Scales the maximum Z slope in the GPU's depth bias setting. |
offsetUnits | Scales the minimum resolvable depth buffer value in the GPU's depth bias setting. |
Constructors
RasterState | Creates a new raster state with the given values. |