Version: 2019.4
LanguageEnglish
  • C#

ShaderCompilerData

struct in UnityEditor.Rendering

/

Implemented in:UnityEditor

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Description

Collection of data used for shader variants generation, including targeted platform data and the keyword set representing a specific shader variant.

Properties

graphicsTier A GraphicsTier classifies low, medium and high performance hardware. You can only set a Graphics Tier in the Built-in Render Pipeline.
platformKeywordSetA collection of ShaderKeyword that represents a specific platform shader variant.
shaderCompilerPlatformShader compiler used to generate player data shader variants.
shaderKeywordSetA collection of ShaderKeyword that represents a specific shader variant.
shaderRequirementsRequired shader features by a specific shader.
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