Version: 2019.4
LanguageEnglish
  • C#

Subsystem

class in UnityEngine

/

Implemented in:UnityEngine.SubsystemsModule


Implements interfaces:ISubsystem

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A Subsystem is initialized from a SubsystemDescriptor for a given Subsystem (Example, Input, Environment, Display, etc.) and provides an interface to interact with that given Subsystem until it is Destroyed. After a Subsystem is created it can be Started or Stopped to turn on and off functionality (and preserve performance). The base type for Subsystem only exposes this functionality; this class is designed to be a base class for derived classes that expose more functionality specific to a given Subsystem.

Note: initializing a second Subsystem from the same SubsystemDescriptor will return a reference to the existing Subsystem as only one Subsystem is currently allowed for a single Subsystem provider.

Properties

runningWhether or not the subsystem is running.

Public Methods

DestroyDestroys this instance of a subsystem.
StartStarts an instance of a subsystem.
StopStops an instance of a subsystem.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961