Version: 2019.4
LanguageEnglish
  • C#

Terrain.collectDetailPatches

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool collectDetailPatches;

Description

Collect detail patches from memory.

By default the property value is true, meaning the detail patches in the Terrain will be removed from memory when not visible. If the property is set to false, the patches are kept in memory until the Terrain object is destroyed or the collectDetailPatches property is set to true. By setting the property to false all the detail patches for a given density will be initialized and kept in memory. Changing the density will recreate the patches.

Note that detail patches can use a large amount of memory, therefore this property when set to false can increase the memory usage of your application significantly.

The value is not serialized with Terrain component.

See Also: detailObjectDensity.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Terrain.activeTerrain.collectDetailPatches = false; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961