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CloseWhether Unity stores an additional copy of the imported texture's pixel data in CPU-addressable memory.
By default, this is false
. Set this to true
only if you want to use the texture with methods that read, write, and manipulate the pixel data on the CPU, such as Texture2D.GetPixels or ImageConversion.EncodeToPNG.
For more information, see Texture.isReadable.
This corresponds to the Read/Write Enabled setting in the Texture Import Settings.