Version: 2019.4
LanguageEnglish
  • C#

Time.unscaledTime

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static float unscaledTime;

Description

The timeScale-independent time for this frame (Read Only). This is the time in seconds since the start of the game.

When called from inside MonoBehaviour's FixedUpdate, it returns Time.fixedUnscaledTime.

Unlike Time.realtimeSinceStartup, this returns the same value if called multiple times in a single frame and when the Editor is paused. Unlike Time.time this value is not affected by Time.timeScale and Time.maximumDeltaTime.

See Time and Frame Rate Management in the User Manual for more information about how this property relates to the other Time properties.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961