Version: 2019.4
LanguageEnglish
  • C#

JobHandle.CompleteAll

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void CompleteAll(ref Unity.Jobs.JobHandle job0, ref Unity.Jobs.JobHandle job1);

Declaration

public static void CompleteAll(ref Unity.Jobs.JobHandle job0, ref Unity.Jobs.JobHandle job1, ref Unity.Jobs.JobHandle job2);

Declaration

public static void CompleteAll(NativeArray<JobHandle> jobs);

Description

Ensures that all jobs have completed.

The job system automatically first up-prioritizes all the given jobs and any of its dependencies to run first in the queue, then attempts to execute all of the jobs itself if they aren't executing on the worker threads yet. It completes as soon as all referenced jobs have completed.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961