Version: 2019.4
LanguageEnglish
  • C#

Vector2Int

struct in UnityEngine

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Representation of 2D vectors and points using integers.

This structure is used in some places to represent 2D positions and vectors that don't require the precision of floating-point.

Static Properties

downShorthand for writing Vector2Int (0, -1).
leftShorthand for writing Vector2Int (-1, 0).
oneShorthand for writing Vector2Int (1, 1).
rightShorthand for writing Vector2Int (1, 0).
upShorthand for writing Vector2Int (0, 1).
zeroShorthand for writing Vector2Int (0, 0).

Properties

magnitudeReturns the length of this vector (Read Only).
sqrMagnitudeReturns the squared length of this vector (Read Only).
this[int]Access the x or y component using [0] or [1] respectively.
xX component of the vector.
yY component of the vector.

Public Methods

ClampClamps the Vector2Int to the bounds given by min and max.
EqualsReturns true if the objects are equal.
GetHashCodeGets the hash code for the Vector2Int.
SetSet x and y components of an existing Vector2Int.
ToStringReturns a nicely formatted string for this vector.

Static Methods

CeilToIntConverts a Vector2 to a Vector2Int by doing a Ceiling to each value.
DistanceReturns the distance between a and b.
FloorToIntConverts a Vector2 to a Vector2Int by doing a Floor to each value.
MaxReturns a vector that is made from the largest components of two vectors.
MinReturns a vector that is made from the smallest components of two vectors.
RoundToIntConverts a Vector2 to a Vector2Int by doing a Round to each value.
ScaleMultiplies two vectors component-wise.

Operators

operator -Subtracts one vector from another.
operator !=Returns true if vectors different.
operator *Multiplies a vector by a number.
operator /Divides a vector by a number.
operator +Adds two vectors.
operator ==Returns true if the vectors are equal.
Unknown operatorConverts a Vector2Int to a Vector3Int.
Vector2Converts a Vector2Int to a Vector2.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961