Version: 2020.1


Attributes are markers that can be placed above a class, property or function in a script to indicate special behaviour. For example, you can add the HideInInspector attribute above a property declaration to prevent the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary
from showing the property, even if it is public. C# contains attribute names within square brackets, like so:

public float strength;

Unity provides a number of attributes which are listed in the API Reference documentation:

There are also attributes defined in the .NET libraries which might sometimes be useful in Unity code. See Microsoft’s documentation on Attributes for more information.

Note: Do not use the ThreadStatic attribute defined in the .NET library; it causes a crash if you add it to a Unity script.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。