Version: 2020.1
Unity Collaborate
Adding team members to your Unity project

Setting up Unity Collaborate

Enabling the service

To use Collaborate, Unity Services must be enabled on your project. For more information, see Setting up your project for Unity Services.

Collaborate is distributed as a pre-installed Unity package. You can update or uninstall Collaborate using the Unity Package Manager.

To enable Collaborate in your project:

  1. In the Unity Editor toolbarA row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. scaling, translation). More info
    See in Glossary
    , click the collaborate button. Collaborate button
  2. Click Start Collab. Start now dialog

Note: If the collaborate button is not available, it is likely that the Collaborate package is not installed. Use the Package Manager to reinstall it.

Publishing changes to your project

If you enable Collaborate on a newly created project, your project is automatically published to the cloud.

If you are adding Collaborate to an existing project, you might need to manually publish your project.

To publish your changes and share them with your teammates:

  1. Click the collaborate button.
  2. Select the files you wish to publish.
  3. Click Publish.
Publishing changes to your project.
Publishing changes to your project.

When you make changes to your project, the collaborate button displays an up arrow to indicate there are unpublished changes.

Up arrow
Up arrow

Getting changes from the server

When another team member makes changes to the project and publishes to the cloud, the collaborate button displays an icon to indicate that there are new remote changes that your local version of the project doesn’t have.

To get the latest changes from the server, click Sync in the Collaborate window.


  • 2019–04–24  Page published
Unity Collaborate
Adding team members to your Unity project
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