Version: 2020.1
LanguageEnglish
  • C#

ChildMotion

struct in UnityEditor.Animations

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Structure that represents a motion in the context of its parent blend tree.

Properties

cycleOffsetNormalized time offset of the child.
directBlendParameterThe parameter used by the child when used in a BlendTree of type BlendTreeType.Direct.
mirrorMirror of the child.
motionThe motion itself.
positionThe position of the child. Used in 2D blend trees.
thresholdThe threshold of the child. Used in 1D blend trees.
timeScaleThe relative speed of the child.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答