Bounds.IntersectRay
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public bool
IntersectRay(
Ray ray);
Description
Does ray
intersect this bounding box?
using UnityEngine;
public class Example : MonoBehaviour
{
// Function to detect if a ray (representing a beam weapon, say)
// makes contact with the collider's bounds.
Collider myCollider;
void Start()
{
// Store a reference to the collider once at startup.
myCollider = GetComponent<Collider>();
}
bool DetectHit(Ray ray)
{
return myCollider.bounds.IntersectRay(ray);
}
}
public bool
IntersectRay(
Ray ray,
out float
distance);
Description
Does ray
intersect this bounding box?
When the function returns true, the distance to the ray's origin will be returned in the distance
parameter.