Version: 2020.1
LanguageEnglish
  • C#

CanvasRenderer.AddUIVertexStream

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static void AddUIVertexStream(List<UIVertex> verts, List<Vector3> positions, List<Color32> colors, List<Vector2> uv0S, List<Vector2> uv1S, List<Vector3> normals, List<Vector4> tangents);

Parameters

verts The UIVertex list to split.
positions The destination list for the verts positions.
colors The destination list for the verts colors.
uv0S The destination list for the verts uv0s.
uv1S The destination list for the verts uv1s.
normals The destination list for the verts normals.
tangents The destination list for the verts tangents.

Description

Take the Vertex steam and split it corrisponding arrays (positions, colors, uv0s, uv1s, normals and tangents).

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答