Component.GetComponentsInParent

public Component[] GetComponentsInParent(Type t, bool includeInactive = false);

Parameters

t The type of Component to retrieve.
includeInactive Should inactive Components be included in the found set?

Description

Returns all components of Type type in the GameObject or any of its parents.

using UnityEngine;

public class GetComponentsInParentExample : MonoBehaviour { public Component[] hingeJoints;

void Start() { // Disable the spring on all HingeJoints // in this game object and all its parent game objects hingeJoints = (HingeJoint[])gameObject.GetComponentsInParent(typeof(HingeJoint));

foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } }

public T[] GetComponentsInParent(bool includeInactive);
public T[] GetComponentsInParent();

Parameters

includeInactive Should inactive Components be included in the found set?

Description

Generic version of this method.

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