Version: 2020.1
LanguageEnglish
  • C#

DynamicGI

class in UnityEngine

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Allows to control the dynamic Global Illumination.

Static Properties

indirectScaleAllows for scaling the contribution coming from realtime & baked lightmaps.Note: this value can be set in the Lighting Window UI and it is serialized, that is not the case for other properties in this class.
isConvergedIs precomputed realtime Global Illumination output converged?
materialUpdateTimeSliceThe number of milliseconds that can be spent on material updates.
synchronousModeWhen enabled, new dynamic Global Illumination output is shown in each frame.
updateThresholdThreshold for limiting updates of realtime GI. The unit of measurement is "percentage intensity change".

Static Methods

SetEmissiveAllows to set an emissive color for a given renderer quickly, without the need to render the emissive input for the entire system.
SetEnvironmentDataAllows overriding the distant environment lighting for Realtime GI, without changing the Skybox Material.
UpdateEnvironmentSchedules an update of the environment texture.
UpdateMaterialsSchedules an update of the albedo and emissive textures of a system that contains the renderer or the terrain.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答