Version: 2020.1
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

AssetDatabaseExperimental

class in UnityEditor.Experimental

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Class with experimental AssetDatabase functionality.

Static Methods

ClearImporterOverrideClears the importer override for the asset.
GetAvailableImporterTypesGets the importer types associated with a given Asset type.
GetImporterOverrideReturns the type of the override importer.
IsDirectoryMonitoringEnabledReports whether directory monitoring is enabled.
RefreshSettingsApply pending EditorSettings changes to the Asset pipeline.
RegisterCustomDependencyAllows you to register a custom dependency that Assets can be dependent on. If you register a custom dependency, and specify that an Asset is dependent on it, then the Asset will get re-imported if the custom dependency changes.
SetImporterOverrideSets a specific importer to use for the asset.
UnregisterCustomDependencyPrefixFilterRemoves custom dependencies that match the prefixFilter.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答