Version: 2020.1
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

TextureGenerationSettings

struct in UnityEditor.Experimental.AssetImporters

/

Implemented in:UnityEditor

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Description

Represents how a texture should be generated from calling TextureGenerator.GenerateTexture.

Properties

assetPathPath where the Asset will be placed.
enablePostProcessorWhen set to true, AssetPostprocessor hooks will be called during texture generation.
platformSettingsPlatform settings for generating the texture.
qualifyForSpritePackingIndicates if the Sprite generated can be used for atlas packing.
secondarySpriteTexturesSecondary textures for the generated Sprites.
sourceTextureInformationTexture format for the image data.
spriteImportData Sprite Asset generation data.
spritePackingTagTag used for Sprite packing.
textureImporterSettingsSettings for generating texture.

Constructors

TextureGenerationSettingsThe Constructor initializes to most common value based on the TetureImporterType you pass in.
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