Version: 2020.1
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

ShaderWarmupSetup.vdecl

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public VertexAttributeDescriptor[] vdecl;

Description

Vertex Format to be used with shader.

On some platforms vertex data layout is used during shader compilation (to generate vertex fetch instructions in the shader code), hence it is important to provide vertex format when warming up. See Also: VertexAttributeDescriptor.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答