Version: 2020.1
LanguageEnglish
  • C#

MonoBehaviour.OnSerializeNetworkView(BitStream,NetworkMessageInfo)

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Used to customize synchronization of variables in a script watched by a network view.

It is automatically determined if the variables being serialized should be sent or received, see example below for a better description. This depends on who owns the object, i.e. the owner sends and all others receive.

// This objects health information

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public int currentHealth = 0;

void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info) { if (stream.isWriting) { int healthC = currentHealth; stream.Serialize(ref healthC); } else { int healthZ = 0; stream.Serialize(ref healthZ); currentHealth = healthZ; } } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答