Version: 2020.1
LanguageEnglish
  • C#
Method group is Obsolete

ConnectionConfig.PingTimeout

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete public uint PingTimeout;

Description

Defines the duration in milliseconds between keep-alive packets, also known as pings. Default value = 500.

The ping frequency should be long enough to accumulate good statistics and short enough to compare with DisconnectTimeout. A good guideline is to have more than 3 pings per disconnect timeout, and more than 5 messages per ping. For example, with a DisconnectTimeout of 2000ms, a PingTimeout of 500ms works well.

using UnityEngine;
using UnityEngine.Networking;

public class ExampleScript : MonoBehaviour { void Start() { ConnectionConfig myConfig = new ConnectionConfig(); myConfig.AddChannel(QosType.Unreliable); myConfig.AddChannel(QosType.UnreliableFragmented); myConfig.PingTimeout = 500; } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答