Version: 2020.1
  • C#


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public int GetInstanceID();


Returns the instance id of the object.

The instance id of an object is always guaranteed to be unique.

using UnityEngine;

public class ExampleScript : MonoBehaviour { // Create 10 game objects, which will have random Instance IDs void Awake() { for (int i = 0; i < 10; i++) { GameObject g = new GameObject("abc" + i.ToString("D3")); } }

// Find all the game objects and display their Instance IDs void Start() { Object[] allObjects = Object.FindObjectsOfType<GameObject>();

foreach (GameObject go in allObjects) { Debug.Log(go + " is an active object " + go.GetInstanceID()); } } }

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