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ParticleSystem.TrailModule.textureMode

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public ParticleSystemTrailTextureMode textureMode;

Description

Choose whether the U coordinate of the trail Texture is tiled or stretched.

Stretching causes the Texture to map once along the entire length of the trail, whereas Tiling causes the Texture to repeat at a rate of once per world unit. To set the tiling rate, use Material.SetTextureScale.

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