Version: 2020.1
LanguageEnglish
  • C#

PlayableBehaviour.ProcessFrame

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void ProcessFrame(Playables.Playable playable, Playables.FrameData info, object playerData);

Parameters

playable The Playable that owns the current PlayableBehaviour.
info A FrameData structure that contains information about the current frame context.
playerData The user data of the ScriptPlayableOutput that initiated the process pass.

Description

This function is called during the ProcessFrame phase of the PlayableGraph.

ProcessFrame is the stage at which your Playable does its work.

This method is called for each frame when a Playable plays and is connected, directly or indirectly, to a ScriptPlayableOutput.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答