Version: 2020.1
LanguageEnglish
  • C#

CommandBuffer.SetRayTracingFloatParam

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void SetRayTracingFloatParam(Experimental.Rendering.RayTracingShader rayTracingShader, string name, float val);
public void SetRayTracingFloatParam(Experimental.Rendering.RayTracingShader rayTracingShader, int nameID, float val);

Parameters

rayTracingShader RayTracingShader to set parameter for.
name Name of the variable in shader code.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
val Value to set.

Description

Adds a command to set a float parameter on a RayTracingShader.

The value specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the value needs to be visible in all ray tracing shader passes (hit groups in DirectX Raytracing terminology) then CommandBuffer.SetGlobalFloat or Shader.SetGlobalFloat must be used.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答