Version: 2020.1
LanguageEnglish
  • C#

Rigidbody.AddTorque

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void AddTorque(Vector3 torque, ForceMode mode = ForceMode.Force);

Parameters

torque Torque vector in world coordinates.

Description

Adds a torque to the rigidbody.

Force can be applied only to an active rigidbody. If a GameObject is inactive, AddTorque has no effect.

Wakes up the Rigidbody by default. If the torque size is zero then the Rigidbody will not be woken up.

See Also: AddRelativeTorque, AddForce.

// Rotate an object around its Y (upward) axis in response to
// left/right controls.
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float torque; public Rigidbody rb;

void Start() { rb = GetComponent<Rigidbody>(); }

void FixedUpdate() { float turn = Input.GetAxis("Horizontal"); rb.AddTorque(transform.up * torque * turn); } }

public void AddTorque(float x, float y, float z, ForceMode mode = ForceMode.Force);

Parameters

x Size of torque along the world x-axis.
y Size of torque along the world y-axis.
z Size of torque along the world z-axis.

Description

Adds a torque to the rigidbody.

Force can be applied only to an active rigidbody. If a GameObject is inactive, AddTorque has no effect.

Wakes up the Rigidbody by default. If the torque size is zero then the Rigidbody will not be woken up.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答