Version: 2020.1
LanguageEnglish
  • C#

Rigidbody2D.angularVelocity

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float angularVelocity;

Description

Angular velocity in degrees per second.

Unlike a 3D Rigidbody, a Rigidbody2D can only rotate around one axis (perpendicular to the plane) so the angular velocity is just a float value rather than a vector. Typically, the value of this property is not set directly but rather by applying torques to the rigidbody. The angular velocity will also decrease automatically under the effect of angular drag.

See Also: velocity, AddTorque, AddForceAtPosition, angularDrag.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答