Texture.currentTextureMemory

public static ulong currentTextureMemory;

Description

The amount of memory currently being used by the non-streaming and mipmap streaming textures combined.

Provides a snapshot of the amount of memory used while the mipmap streaming and budget are applied. The amount of memory used trends toward targetTextureMemory as the texture mipmaps are loaded or unloaded. See Also: targetTextureMemory.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答