Version: 2020.1
LanguageEnglish
  • C#

TextureImporterSettings.mipMapsPreserveCoverage

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool mipMapsPreserveCoverage;

Description

Enables or disables coverage-preserving alpha MIP mapping.

Enable this to rescale the alpha values of computed MIP maps so coverage is preserved. This means a higher percentage of pixels passes the alpha test and lower MIP map levels do not become more transparent. This is disabled by default (set to false).

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答