Version: 2020.1
LanguageEnglish
  • C#

SpriteAtlasPackingSettings

struct in UnityEditor.U2D

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Implemented in:UnityEditor

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Description

Settings to use during the packing process for this SpriteAtlas.

Properties

blockOffsetBlock offset to use while packing.
enableRotationDetermines if rotating a sprite is possible during packing.
enableTightPackingDetermines if sprites should be packed tightly during packing.
paddingValue to add boundary (padding) to sprites when packing into the atlas.
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