Version: 2020.1
LanguageEnglish
  • C#

VisualEffectAsset.GetExposedProperties

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void GetExposedProperties(List<VFXExposedProperty> exposedProperties);

Parameters

exposedProperties The List that this function populates with exposed properties.

Description

Gets the name and type of every exposed property.

The returned System.Type can be typeof(float), typeof(Vector2), typeof(Vector3), typeof(Vector4), typeof(int), typeof(uint), typeof(Texture), typeof(Matrix4x4), typeof(AnimationCurve), typeof(Gradient), typeof(Mesh), typeof(bool), or typeof(ComputerBuffer).

To determine the TextureDimension of a Texture, call VisualEffectAsset.GetTextureDimension.

To increase the speed of the retrieval process, preallocate the exposedProperties input list.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答