Version: 2020.1
LanguageEnglish
  • C#

Eyes

struct in UnityEngine.XR

/

Implemented in:UnityEngine.XRModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Contains eye tracking data from the device at an XRNode in the XR input subsystem.

Represents eye tracking data collected by the device. The Eyes type contains eye position, rotation, and data indicating the eye fixation point and blink values for both the left and right eye. All eye spatial information is in the Unity coordinate space.

Public Methods

TryGetFixationPointGets the point represents the convergence of the line of site for both eyes.
TryGetLeftEyeOpenAmountGets a value that represents the how far the left eye is open.
TryGetLeftEyePositionGets the Vector3 that describes the position of the left eye.
TryGetLeftEyeRotationGets the Quaternion that describes the rotation of the left eye.
TryGetRightEyeOpenAmountGets a value that represents the how far the right eye is open.
TryGetRightEyePositionGets the Vector3 that describes the position of the right eye.
TryGetRightEyeRotationGets the Quaternion that describes the rotation of the right eye.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答