Version: 2020.1
LanguageEnglish
  • C#

InputDevices

class in UnityEngine.XR

/

Implemented in:UnityEngine.XRModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

An interface for accessing devices in the XR input subsytem.

To route haptic feedback to XR input devices, specify an XRNode as the destination. This interface provides access to input devices using an XRNode. For example, use the use XRNode.LeftHand and XRNode.RightHand to access the left or right devices.

Static Methods

GetDeviceAtXRNodeGets the input device at a given XRNode endpoint.
GetDevicesGets a list of active input devices available to the XR Input Subsystem.
GetDevicesAtXRNodeGets a list of active input devices available to the XR Input Subsystem at a given XRNode endpoint.
GetDevicesWithCharacteristicsGets the list of active XR input devices that match the specified InputDeviceCharacteristics.

Events

deviceConfigChangedDefines the delegate to use to register events when an InputDevice's configuration changes.
deviceConnectedDefines the delegate to use to register events when an InputDevice is connected.
deviceDisconnectedDefines the delegate to use to register events when an InputDevice is disconnected.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答