Version: 2020.1
LanguageEnglish
  • C#

XRSettings.deviceEyeTextureDimension

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static Rendering.TextureDimension deviceEyeTextureDimension;

Description

Fetch the device eye texture dimension from the active stereo device.

If XR is enabled, this returns a TextureDimension configured by the stereo device. The device eye texture dimension represents the native stereo layout that the stereo device will use when submitting the back buffer to the stereo display.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答