Version: 2020.2
LanguageEnglish
  • C#

NavMeshObstacle.carvingTimeToStationary

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float carvingTimeToStationary;

Description

Time to wait until obstacle is treated as stationary (when carving and carveOnlyStationary are enabled).

If the NavMeshObstacle has been moving, and becomes still, We wait carvingTimeToStationary time until the obstacle is treated stationary by the carving system. See carving for full description of different carving behaviors.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961