Version: 2020.2
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

NavMeshQuery.MoveLocations

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void MoveLocations(NativeSlice<NavMeshLocation> locations, NativeSlice<Vector3> targets, NativeSlice<int> areaMasks);

Parameters

locations Array of positions to be moved across the NavMesh surface. At the end of the method call this array contains the resulting locations.
targets World positions to be used as movement targets by the agent.
areaMasks Filters for the areas which can be traversed during the movement to each of the locations.

Description

Translates a series of NavMesh locations to other positions without losing contact with the surface.

Does the exact same thing as NavMeshQuery.MoveLocation only it acts sequentially on a batch of locations, given their respective targets and area filters. All three array parameters must have the same length.

The results are returned in-place in the locations array.

See Also: NavMeshQuery.MoveLocationsInSameAreas, NavMeshLocation.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961