Version: 2020.2
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingAccelerationStructure

class in UnityEngine.Experimental.Rendering

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A data structure used to represent the Renderers in the Scene for GPU ray tracing.

Constructors

RayTracingAccelerationStructureCreates a RayTracingAccelerationStructure with the given RayTracingAccelerationStructure.RASSettings.

Public Methods

AddInstanceAdd an instance to this RayTracingAccelerationStructure. Instance geometry can be either a Renderer or a GraphicsBuffer that includes a number of axis-aligned bounding boxes.
BuildBuilds this RayTracingAccelerationStructure on the GPU.
DisposeDestroys this RayTracingAccelerationStructure.
GetSizeReturns the total size of this RayTracingAccelerationStructure on the GPU in bytes.
ReleaseSee Also: RayTracingAccelerationStructure.Dispose.
UpdateInstanceTransformUpdates the transform of the instance associated with the given Renderer for this RayTracingAccelerationStructure.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961