Version: 2020.2
LanguageEnglish
  • C#

PlayerLoop

class in UnityEngine.LowLevel

/

Implemented in:UnityEngine.CoreModule

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Description

The class representing the player loop in Unity.

This class contains functions for interacting with the player loop in the core of Unity. You can use this class to get the update order of all native systems and set a custom order with new script entry points inserted.

Static Methods

GetCurrentPlayerLoopReturns the current update order of all engine systems in Unity.
GetDefaultPlayerLoopReturns the default update order of all engine systems in Unity.
SetPlayerLoopSet a new custom update order of all engine systems in Unity.
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