Version: 2020.2
LanguageEnglish
  • C#

Material.mainTextureOffset

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Vector2 mainTextureOffset;

Description

The offset of the main texture.

By default, Unity considers a texture with the property name name "_MainTex" to be the main texture. Use the [MainTexture] ShaderLab Properties attribute to make Unity consider a texture with a different property name to be the main texture.

This is the same as calling Material.GetTextureOffset or Material.SetTextureOffset with the property name of the main texture as a parameter.

See Also: SetTextureOffset, GetTextureOffset, ShaderLab: Properties, ShaderPropertyFlags.MainTexture.

using UnityEngine;

public class Example : MonoBehaviour { // Scroll the main texture based on time

float scrollSpeed = 0.5f; Renderer rend;

void Start() { rend = GetComponent<Renderer> (); }

void Update() { float offset = Time.time * scrollSpeed; rend.material.mainTextureOffset = new Vector2(offset, 0); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961