Version: 2020.2
LanguageEnglish
  • C#

MaterialPropertyBlock.SetMatrixArray

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void SetMatrixArray(string name, Matrix4x4[] values);
public void SetMatrixArray(int nameID, Matrix4x4[] values);
public void SetMatrixArray(string name, List<Matrix4x4> values);
public void SetMatrixArray(int nameID, List<Matrix4x4> values);

Parameters

name The name of the property.
values The name ID of the property retrieved by Shader.PropertyToID.
nameID The array to set.

Description

Set a matrix array property.

Adds a matrix array property to the block. If a matrix array property with the given name already exists, the old value is replaced.

The array length can't be changed once it has been added to the block. If you subsequently try to set a longer array into the same property, the length will be capped to the original length and the extra items you tried to assign will be ignored. If you set a shorter array than the original length, your values will be assigned but the original values will remain for the array elements beyond the length of your new shorter array.

See Also: SetFloatArray, SetVectorArray.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961