| BoxCast | Casts a box against Colliders in the Scene, returning the first Collider to contact with it. | 
      | BoxCastAll | Casts a box against Colliders in the Scene, returning all Colliders that contact with it. | 
      | BoxCastNonAlloc | Casts a box into the Scene, returning Colliders that contact with it into the provided results array. Note: This method will be deprecated in a future build and it is recommended to use BoxCast instead. | 
      | CapsuleCast | Casts a capsule against Colliders in the Scene, returning the first Collider to contact with it. | 
      | CapsuleCastAll | Casts a capsule against Colliders in the Scene, returning all Colliders that contact with it. | 
      | CapsuleCastNonAlloc | Casts a capsule into the Scene, returning Colliders that contact with it into the provided results array. Note: This method will be deprecated in a future build and it is recommended to use CapsuleCast instead. | 
      | CircleCast | Casts a circle against Colliders in the Scene, returning the first Collider to contact with it. | 
      | CircleCastAll | Casts a circle against Colliders in the Scene, returning all Colliders that contact with it. | 
      | CircleCastNonAlloc | Casts a circle into the Scene, returning Colliders that contact with it into the provided results array. Note: This method will be deprecated in a future build and it is recommended to use CircleCast instead. | 
      | ClosestPoint | Returns a point on the perimeter of the Collider that is closest to the specified position. | 
      | Distance | Calculates the minimum distance between two Colliders. | 
      | GetContacts | Retrieves all Colliders in contact with the Collider. | 
      | GetIgnoreCollision | Checks whether the collision detection system will ignore all collisions/triggers between collider1 and collider2 or not. | 
      | GetIgnoreLayerCollision | Checks whether collisions between the specified layers be ignored or not. | 
      | GetLayerCollisionMask | Get the collision layer mask that indicates which layer(s) the specified layer can collide with. | 
      | GetRayIntersection | Cast a 3D ray against the Colliders in the Scene returning the first Collider along the ray. | 
      | GetRayIntersectionAll | Cast a 3D ray against the Colliders in the Scene returning all the Colliders along the ray. | 
      | GetRayIntersectionNonAlloc | Cast a 3D ray against the Colliders in the Scene returning the Colliders along the ray. Note: This method will be deprecated in a future build and it is recommended to use GetRayIntersection instead. | 
      | IgnoreCollision | Makes the collision detection system ignore all collisions/triggers between collider1 and collider2. | 
      | IgnoreLayerCollision | Choose whether to detect or ignore collisions between a specified pair of layers. | 
      | IsTouching | Checks whether the passed Colliders are in contact or not. | 
      | IsTouchingLayers | Checks whether the Collider is touching any Colliders on the specified layerMask or not. | 
      | Linecast | Casts a line segment against Colliders in the Scene. | 
      | LinecastAll | Casts a line against Colliders in the Scene. | 
      | LinecastNonAlloc | Casts a line against Colliders in the Scene. Note: This method will be deprecated in a future build and it is recommended to use Linecast instead. | 
      | OverlapArea | Checks if a Collider falls within a rectangular area. | 
      | OverlapAreaAll | Get a list of all Colliders that fall within a rectangular area. | 
      | OverlapAreaNonAlloc | Get a list of all Colliders that fall within a specified area. Note: This method will be deprecated in a future build and it is recommended to use OverlapArea instead. | 
      | OverlapBox | Checks if a Collider falls within a box area. | 
      | OverlapBoxAll | Get a list of all Colliders that fall within a box area. | 
      | OverlapBoxNonAlloc | Get a list of all Colliders that fall within a box area. Note: This method will be deprecated in a future build and it is recommended to use OverlapBox instead. | 
      | OverlapCapsule | Checks if a Collider falls within a capsule area. | 
      | OverlapCapsuleAll | Get a list of all Colliders that fall within a capsule area. | 
      | OverlapCapsuleNonAlloc | Get a list of all Colliders that fall within a capsule area. Note: This method will be deprecated in a future build and it is recommended to use OverlapCapsule instead. | 
      | OverlapCircle | Checks if a Collider falls within a circular area. | 
      | OverlapCircleAll | Get a list of all Colliders that fall within a circular area. | 
      | OverlapCircleNonAlloc | Get a list of all Colliders that fall within a circular area. Note: This method will be deprecated in a future build and it is recommended to use OverlapCircle instead. | 
      | OverlapCollider | Gets a list of all Colliders that overlap the given Collider. | 
      | OverlapPoint | Checks if a Collider overlaps a point in space. | 
      | OverlapPointAll | Get a list of all Colliders that overlap a point in space. | 
      | OverlapPointNonAlloc | Get a list of all Colliders that overlap a point in space. Note: This method will be deprecated in a future build and it is recommended to use OverlapPoint instead. | 
      | Raycast | Casts a ray against Colliders in the Scene. | 
      | RaycastAll | Casts a ray against Colliders in the Scene, returning all Colliders that contact with it. | 
      | RaycastNonAlloc | Casts a ray into the Scene. Note: This method will be deprecated in a future build and it is recommended to use Raycast instead. | 
      | SetLayerCollisionMask | Set the collision layer mask that indicates which layer(s) the specified layer can collide with. | 
      | Simulate | Simulate physics in the Scene. | 
      | SyncTransforms | Synchronizes. |