struct in UnityEngine
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Structure used to get information back from a raycast.
|The ArticulationBody of the collider that was hit. If the collider is not attached to an articulation body then it is null.
|The barycentric coordinate of the triangle we hit.
|The Collider that was hit.
|The distance from the ray's origin to the impact point.
|The uv lightmap coordinate at the impact point.
|The normal of the surface the ray hit.
|The impact point in world space where the ray hit the collider.
|The Rigidbody of the collider that was hit. If the collider is not attached to a rigidbody then it is null.
|The uv texture coordinate at the collision location.
|The secondary uv texture coordinate at the impact point.
|The Transform of the rigidbody or collider that was hit.
|The index of the triangle that was hit.