class in UnityEngine.Rendering
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Script interface for Graphics Settings.
|All RenderPipelineAssets that are configured
|The current active RenderPipelineAsset taking into consideration the default and any active override.
|Stores the default value for the RenderingLayerMask property of newly created Renderers.
|The default RenderPipelineAsset that describes how the Scene should be rendered when no override is configured.
|Disables the built-in update loop for Custom Render Textures, so that you can write your own update loop.
|Whether to use a Light's color temperature when calculating the final color of that Light."
|If this is true, Light intensity is multiplied against linear color values. If it is false, gamma color values are used.
|If this is true, a log entry is made each time a shader is compiled at application runtime.
|Is the current render pipeline capable of rendering direct lighting for rectangular area Lights?
|The RenderPipelineAsset that describes how the Scene should be rendered.
|An axis that describes the direction along which the distances of objects are measured for the purpose of sorting.
|Transparent object sorting mode.
|Enable/Disable SRP batcher (experimental) at runtime.
|If and when to include video shaders in the build.
|Get custom shader used instead of a built-in shader.
|Provides a reference to the GraphicSettings object.
|Get built-in shader mode.
|Returns true if shader define was set when compiling shaders for current GraphicsTier.
|Set custom shader to use instead of a built-in shader.
|Set built-in shader mode.
|Should the object be hidden, saved with the Scene or modifiable by the user?
|The name of the object.
|Returns the instance id of the object.
|Returns the name of the object.
|Removes a GameObject, component or asset.
|Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
|Do not destroy the target Object when loading a new Scene.
|Returns the first active loaded object of Type type.
|Gets a list of all loaded objects of Type type.
|Clones the object original and returns the clone.