Version: 2020.2
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  • C#

ShaderKeyword Constructor

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public ShaderKeyword(string keywordName);

Parameters

keywordName The name of the keyword.

Description

Initializes a new instance of the ShaderKeyword class from a shader global keyword name.


public ShaderKeyword(Shader shader, string keywordName);

Parameters

shader The shader that declares the keyword.
keywordName The name of the keyword.

Description

Initializes a new instance of the ShaderKeyword class from a global or local shader keyword name.


public ShaderKeyword(ComputeShader shader, string keywordName);

Parameters

shader The compute shader that declares the local keyword.
keywordName The name of the keyword.

Description

Initializes a new instance of the ShaderKeyword class from a local shader keyword name, and the compute shader that defines that local keyword.

If the compute shader defines a local keyword with the given name, Unity creates a valid ShaderKeyword instance that represents the local keyword.

If the compute shader does not define a local keyword with the given name, Unity searches for a global keyword with the given name. If Unity finds a global keyword with the given name, it creates a valid ShaderKeyword instance that represents the global keyword. If Unity does not find a matching global keyword, it creates an invalid ShaderKeyword instance.

See Also: IPreprocessComputeShaders.OnProcessComputeShader, ShaderKeyword.IsValid.

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