AdvanceOneFrame | If VisualEffect.pause is true, this method processes the next visual effect update for exactly one frame with the current delta time. |
CreateVFXEventAttribute | Use this method to create a new VFXEventAttribute. |
GetAnimationCurve | Gets the value of a named animation curve property |
GetBool | Gets the value of a named bool property |
GetFloat | Gets the value of a named float property |
GetGradient | Gets the value of a named gradient property |
GetInt | Get a named exposed integer. |
GetMatrix4x4 | Gets the value of a named Matrix4x4 property |
GetMesh | Gets the value of a named mesh property |
GetOutputEventNames | Gets the name of every output event system. |
GetParticleSystemInfo | Gets information on a particle system. |
GetParticleSystemNames | Gets the name of every particle system. |
GetSpawnSystemInfo | Gets state on a spawn system. |
GetSpawnSystemNames | Gets the name of every spawn system. |
GetSystemNames | Gets the name of every system. |
GetTexture | Gets the value of a named texture property |
GetTextureDimension | Gets expected texture dimension for a named exposed texture. |
GetUInt | Gets the value of a named unsigned integer property |
GetVector2 | Gets the value of a named Vector2 property |
GetVector3 | Gets the value of a named Vector3 property |
GetVector4 | Gets the value of a named Vector4 property |
HasAnimationCurve | Use this method to check if the visual effect can override an animation curve with the name you pass in. |
HasBool | Use this method to check if the visual effect can override a bool with the name you pass in. |
HasFloat | Use this method to check if the visual effect can override a float with the name you pass in. |
HasGradient | Use this method to check if the visual effect can override a gradient with the name you pass in. |
HasInt | Use this method to check if the visual effect can override an integer with the name you pass in. |
HasMatrix4x4 | Use this method to check if the visual effect can override a Matrix4x4 with the name you pass in. |
HasMesh | Use this method to check if the visual effect can override a Mesh with the name you pass in. |
HasSystem | Use this function to determine if the VisualEffect has the system you pass in. |
HasTexture | Use this method to check if the visual effect can override a texture with the name you pass in. |
HasUInt | Use this method to check if the visual effect can override an unsigned integer with the name you pass in. |
HasVector2 | Use this method to check if the visual effect can override a Vector2 with the name you pass in. |
HasVector3 | Use this method to check if the visual effect can override a Vector3 with the name you pass in. |
HasVector4 | Use this method to check if the visual effect can override a Vector4 with the name you pass in. |
Play | Use this method to send a play event to every Spawn system. |
Reinit | Reintialize visual effect. |
ResetOverride | Use this method to set the overridden state to false. This restores the default value that the Visual Effect Asset specifies. |
SendEvent | Use this method to send a custom named event. |
SetAnimationCurve | The new animation curve value. |
SetBool | The new bool value. |
SetFloat | The new float value. |
SetGradient | The new gradient value. |
SetInt | The new integer value. |
SetMatrix4x4 | The new Matrix4x4 value. |
SetMesh | The new mesh value. |
SetTexture | The new texture value. |
SetUInt | The new unsigned integer value. |
SetVector2 | The new Vector2 value. |
SetVector3 | The new Vector3 value. |
SetVector4 | The new Vector4 value. |
Simulate | Use this method to fast-forward the visual effect by simulating all systems for several step counts using the specified delta time. |
Stop | Use this method to send a stop event to all Spawn systems. |