Version: 2020.3
Scheduling and executing rendering commands in the Scriptable Render Pipeline
Creating a custom render pipeline based on the Scriptable Render Pipeline

Creating a custom render pipeline

Unity provides two prebuilt render pipelines based on the Scriptable Render Pipeline (SRP): the High Definition Render Pipeline (HDRP), and the Universal Render Pipeline (URP). HDRP and URP offer extensive customization options; however, if you want even more control over your renderingThe process of drawing graphics to the screen (or to a render texture). By default, the main camera in Unity renders its view to the screen. More info
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pipeline, you can create your own custom render pipeline based on SRP.

Read this documentation if you want to create your own custom SRP, if you want to create a custom version of URP or HDRP, or if you want to understand how SRP works on a fundamental level.

This section contains the following pages:

Scheduling and executing rendering commands in the Scriptable Render Pipeline
Creating a custom render pipeline based on the Scriptable Render Pipeline
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