Version: 2020.3
LanguageEnglish
  • C#

NavMeshBuildMarkup

struct in UnityEngine.AI

/

Implemented in:UnityEngine.AIModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The NavMesh build markup allows you to control how certain objects are treated during the NavMesh build process, specifically when collecting sources for building.

You can override the area type or specify that certain objects should be excluded from collected sources. The markup is applied hierarchically. See Also: NavMeshBuilder.CollectSources.

Properties

areaThe area type to use when override area is enabled.
ignoreFromBuildUse this to specify whether the GameObject and its children should be ignored.
overrideAreaUse this to specify whether the area type of the GameObject and its children should be overridden by the area type specified in this struct.
rootUse this to specify which GameObject (including the GameObject’s children) the markup should be applied to.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961