Version: 2020.3
LanguageEnglish
  • C#

AnimationStreamHandleUtility.WriteFloats

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void WriteFloats(Animations.AnimationStream stream, NativeArray<PropertyStreamHandle> handles, NativeArray<float> buffer, bool useMask);

Parameters

stream The animation stream.
handles The PropertyStreamHandle array to write to.
buffer The buffer of float properties.
useMask Set to true to write new values if the matching stream handles have not already been modified.

Description

Writes float properties from the buffer to the PropertyStreamHandle array (handles).

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961